Yros

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the little divine

originating deep to the north of the pristine steppe, where an isolated part of the mountain created a home. the clan is heralded primarily by women, the wolves of the glen rarely bore sons and those that were ushered into life there in the peaks were revered. as a whole, even the men were deferential to the leaders.

there are always three: no one in little divine must walk alone for the maiden, mother and crone are always a single unit, themselves. a leader in rising ( the maiden ), a standing leader ( the mother ), and a leader fading from her place of power ( the crone ). they make decisions together, usually, although the mother ( the standing leader ) has a final say if she must veto her sisters.

and as such each sect of the little divine follows in the footsteps of the leaders: three working together as one: a medic, a warrior and a spy. they work as a single unit, relying on one another more than any other - and nearly always create a family together, forsaking their blood for their pair bonds. they never go anywhere alone; where one walks, the other two follow. these units are, the clan said, the best way to keep themselves thriving and safe.

the sects are not always women, but as they are the most common, it is rare that you find men amongst them. some, however, do find their way to the sects and are highly revered for this.

the laws and customs

  1. the little divine always comes first: nothing is so sacred as your pair bond.
  2. to betray one is to betray all. there are no second chances.
  3. exile is worse than death. death before dishonor, quite literally, though they will exile for the highest of treasons. each exiled is marked with a vertical slash along their face from cheekbone to cheekbone to let all know their treachery has been seen.
  4. children are sacred.
  5. morally grey is a-okay but outright villainy is not. they sell their expertise they do not sow chaos.
  6. there are no gods but nature - the allmother is a farce and her children a mockery of the real world order.

  • the sects are created when the pups are roughly 6 months old and they are raised more like a litter than their actual blood relations.
  • at one year they are forced from their homes, blindfolded and taken to a remote location in the mountains to fend for themselves for a year. if they return as a sect, they are named and solidified. if not all three return, they are not expected to return at all.
  • their "true names" are known very rarely by others. their birth mothers often know and, sometimes, their siblings - but often even their sect members do not know until after their rite of passage. it is considered dangerous to give your true name.
  • they are raised to be mercenaries for hire but their true goal is, always, upholding nature's laws and the gods they follow.

members and ranks

  • spies are the information gatherers, scouts, assassins and actors of the groups. meant to infiltrate their enemies' lines and take them down from the inside and are often the main contact from the sect to the little divine's leaders.
  • medics are the herbalists, lore tellers and god-callers of the group. they use their knowledge of plants for good and evil and read the signs of the earth.
  • the warriors are protectors and soldiers. they are expected to keep the safety of the other two and have prowess in all aspects of battle. they also are usually the hunters of the sect.
  • the sects are named for threes, for the three sided goddess, and they typically reflect one another in some way.
  • the leaders are named for the moon in whatever language or capacity.

* all named are changeable, as long as they meet the above somehow!

the leaders
altalune - maiden (spu)
amalthea - mother (open)
aruna - crone (open)


the sect of song
wither - spy (spu)
bloom - medic (scarf)
rot - warrior (deceased)

the sect of secrets
wilder - spy (open)
peace - medic (open)
justice - warrior (open)

the sect of sorrow
true - spy (open)
love - medic (open)
just - warrior (open)

wilder
age 6

I told you to not get lost in the wild, sometimes she regrets getting caught up with whatever mess she’d been born into, even if she doesn’t regret peace and justice. She loves them. They’re the only family she’s really ever known. she regrets the blood on her hands. She regrets the secrets her sect holds between them like an unspoken curse. secrets that haunt like ghosts in the dark when she tries to sleep, but sleep never comes. it’s lost in that too long list of the names of the dead, each personally carved into her soul the second she killed them. murderer, her dreams whispered. when morning came, as it always did, became the woman the clans knew best: a little too confident, sharp-tongued, and impatient with incompetence.

can’t remember her true name. dark as the well of the eye. sleek. grey eyes. taller ears and slit eyes. quickly growing uneasy with this way of life and the bloodshed that follows her. truly loves peace and justice and would never willingly put them in danger. she stays for them, honestly, and the fact she has no where else to go.

fond of wither and the rest of her children, but she’d only known them for a year before they were taken, as she was. before then, she hadn’t really realized how those deep, deep holes were dug into the soul when the children, her sacred children, were taken. she’d mourned them, cried quietly at night when there was no one else to hear, and she’d prayed her mother had not felt the same.

the deaths after the children were taken away were particularly violent and unpleasant. The taste of copper became as common as wine and she let herself be drowned in it. She wasn’t the best assassin in their cult clans for no reason. if peace or justice noticed the way the murders were messier and more reckless, they never said anything. sisterhood until death.


music inspiration
the yawning grave



quote inspiration
“fell free to tell everyone that I’m the monster in your story, but, please, don’t forget to mention in which chapter you created me.”
“nothing ever stays dead.”